Melvin's digital garden

Tracking and Searching

CREATED: 200701021058 ** Tracking

  • predict where is the actual escape point by remembering previous position of evader ** if environment is known, construct visibility graph of evader
  • move towards evader

** Searching

  • move to nearest escape point
  • visit obstacle vertices

** Multiple pursuers

  • searching - go to visible escape points
  • tracking - only one to track, rest do search

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