Melvin's digital garden

single source shortest path

Dijkstra’s Algorithm

  • does not work if graph has negative edge weights

Bellman-Ford-Moore

Randomized Speedup of the Bellman–Ford Algorithm

  • mn/3 + m relaxation steps in expectation

Goal directed or point to point SP

  • A* landmarks and triangle inequality (ALT)

A Survey of Shortest-Path Algorithms

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