Melvin's digital garden

How we do 60fps in our 3d RTS mobile game

[2014-10-03 Fri 12:11] speaker: Daniel Sim, Engineer, Nonstop Games event: Hackers and Painters ** Nonstop Games founded in 2011 by four Finnish size of 17 independent studio under ** Heroes of Honor flagship game 2d strategy game ** 6 studios in Europe, one in Asia biannual get together ** FLEET - Naval RTS prototype tech demo, 3d engine done in C++ developed over 3-4 months, team of 3-4 ** ocean simulation displacement, normal, reflection maps sprites take up too much memory artists deliver the punchline compress the texture to reduce texture bandwith ** 3d rendering SIMD using GLM library binary file format that matches GPU buffers

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