Game balance in Skyrim
[2014-11-05 19:16] speaker: Bruce Nesmith event: IGDA event ** game balance is a fine line between too easy (boredom), too hard (frustration) search for adrealin, where its exciting an ebb and flow to the excitement to prevent fatigue ** system design simulation via spreadsheets (mathematical modelling) levels and skill points, answers questions like at what level would a player max out a skill ** formula simulator -> change numbers and see effect ** graph formulas to visualize them, decide if reasonable, eg lockpicking area as a pie chart ** staff of 115 ** system design vs world design ** feedback mostly annecdotal ** no sufficient time for detailed analysis for DLCs ** balancing wrt builds is done with play testing