Sokoban
Invented in 1981 by Hiroyuki Imabayashi
Proved PSPACE-complete in 1997
- able to emulate a linear bounded automata
- solvable if only if the LBA halts
Pull or PushPull Sokoban proved PSPACE-complete in 2016
- reductions are from Nondeterministic Constraint Logic
- PushPull-1-P and Pull-1-P are PSPACE-complete and Push-1-p is NP-hard
Many different types of deadlocks.
Curry has minimal handcoded knowledge, learns from solving simpler cases.
Which Sokoban boards have the longest shortest solutions?
Solving in reverse by pulling boxes, avoid deadlocks.
- side view with gravity
- able to create a new block beneath you pushing you up
- new block may block you
Patrick’s Parabox
- adds blocks which are levels you can enter
- trailer
Block Pushing Puzzle Game But You Can Time Travel
- adds time travel portals
- movable portals and other tiles
- get two hands to reach each other