Melvin's digital garden

Pokemon TCG

TCG Live

Simulators

Rules

  • draw 7 cards from 60 card deck
  • mulligan to 7 if your hand has no basic pokemon
  • only active pokemon may attack, attack ends the turn
  • bench pokemon as backup
  • once per turn
    • attach energy to pokemon
    • play supporter card
    • play stadium card
    • discard energy to retreat
  • player going first cannot do the following on their first turn
    • play supporter
    • attack
  • neither player can evolve on their first turn

Decks

  • Charizard ex
    • searches for up to 3 basic energy when played to attach to any Pokemon
    • attacks for 180 + 30 per prize card opponent took
    • weak against TM: Devolution, protect with Mist Energy
  • Lugia VSTAR
    • use vstar ability to bring out two Archeops from discard pile
  • Chien-Pao ex
    • use Baxcalibur (stage 2) to power up Chien-Pao ex
  • Roaring Moon ex
  • Arcanine ex
  • Gholdengo ex
  • Mewtwo ex
  • Ogerpon ex
  • Giratina VSTAR
  • Hisuian Zoroark VSTAR
  • Loyal Three

Charizard ex deck

  • damage
    • 4-1-3 Charizard
    • 2-1-1 Dusknoir
    • 1 Radiant Charizard
    • 1 Defiance Band
  • setup
    • 4 Rare Candy
  • search
    • 2-2 Pidgeot
    • 1 Lumineon V
    • 4 Arven
    • 4 Ultra Ball
    • 4 Buddy-Buddy Poffin
    • 3 Nest Ball
    • 1 Forest Seal Stone
  • draw
    • 1 Fezandipiti ex
    • 1 Rotom V
    • 2 Iono
  • switch
    • 2 Boss’s Order
    • 1 Counter Catcher
    • 1 Prime Catcher
  • tech
    • 1 Manaphy
    • 1 Lost Vacuum
  • recovery
    • 1 Pal Pad
    • 2 Super Rod
  • remove from play
    • 1 Professor Turo’s Scenario
    • 1 Collapsed Stadium
  • energy
    • 6 Fire
  • consider
    • 1-1 Bibarel
    • 1 Mist Energy
    • 1 Temple of Sinnoh
    • 1 Canceling Cologne
    • 1 Unfair Stamp
    • 1 Gouging Fire
    • 1 Night Stretcher

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